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	<title>Mod Detection/en-gb - Revision history</title>
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	<updated>2026-11-07T23:23:10Z</updated>
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		<id>https://wiki.shroudforge.net/index.php?title=Mod_Detection/en-gb&amp;diff=403&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<updated>2026-11-06T21:43:50Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ShroudForge Modloader Wiki Post&lt;br /&gt;
title: Mod Detection&lt;br /&gt;
description: See which mod folders and files ShroudForge recognizes. Detection does not load DLLs or change mod files.&lt;br /&gt;
language: en-GB&lt;br /&gt;
picture:ShroudForge-Wiki-mod-detection.svg&lt;br /&gt;
creator: Bonsaibauer&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ShroudForge-Wiki-mod-detection.svg|thumb|left|600px|Mod Detection]]&lt;br /&gt;
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&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
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See which mod folders and files ShroudForge recognizes. Detection does not load DLLs or change mod files.&lt;br /&gt;
&lt;br /&gt;
== What is detected? ==&lt;br /&gt;
&lt;br /&gt;
Installed mods are unpacked folders under &amp;lt;code&amp;gt;mods/&amp;amp;lt;mod-folder&amp;amp;gt;/&amp;lt;/code&amp;gt; or your configured mods directory. ShroudForge reads &amp;lt;code&amp;gt;mod.json&amp;lt;/code&amp;gt;, optional &amp;lt;code&amp;gt;extended.mod.json&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;src/mod.lua&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;native-plugin.ini&amp;lt;/code&amp;gt; and existing DLL files. A Lua-only mod needs no DLL of its own. A native mod can appear in the DLL Manager without a manifest or Lua file.&lt;br /&gt;
&lt;br /&gt;
This view tells you whether a folder and its information were recognized. Actual native loading appears in the DLL Manager. The mod&amp;#039;s own page shows its overall status.&lt;br /&gt;
&lt;br /&gt;
== Unknown manifest fields ==&lt;br /&gt;
&lt;br /&gt;
With the Mod Detection module and tolerant reading enabled, &amp;lt;code&amp;gt;mod.json&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;extended.mod.json&amp;lt;/code&amp;gt; may contain extra fields unknown to ShroudForge. Those fields alone do not reject a package. Known fields must still contain valid values. Invalid JSON, missing required information and incorrect data types remain errors.&lt;br /&gt;
&lt;br /&gt;
Disabling this compatibility option restores strict validation. It does not automatically delete or disable all installed mods.&lt;br /&gt;
&lt;br /&gt;
== A mod is not recognized ==&lt;br /&gt;
&lt;br /&gt;
Check the actual mod folder first. A download folder may contain another wrapper folder or a &amp;lt;code&amp;gt;mods&amp;lt;/code&amp;gt; directory. The installer locates a single enclosed mod package. A fresh archive containing several mod packages is not installed automatically as a group. Extract it and install one mod folder at a time. During normal operation, ShroudForge reads unpacked mod folders rather than archives.&lt;br /&gt;
&lt;br /&gt;
Correct the reported JSON location or install the complete package again. A compatibility profile can supply an adapter for known differences. Recognition alone does not confirm that native hooks or mod APIs work.&lt;br /&gt;
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&lt;br /&gt;
[[Category:guide:Shroudforge]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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